![]() As it turns out, because of their ban, pinball machines were seen as a symbol of youth and rebellion between the 1940s to 1976. If they were banned, that means that someone must have thought that the machines were dangerous, or the people involved with them were dangerous, which is the opposite of how I see them. I find the fact that the pinball machines were banned for some time to be very interesting. The digitization of machines just expands the horizons for pinball machines, and gives me hopes that pinball machines will continue to evolve and not become a fad of older days.įonzie from ‘Happy Days’ can often be seen playing pinball. It even allows for health and mana points, such as with the Bethesda map, Elder Scrolls V: Skyrim. Digitization also comes into play with digital machines, since they allow for things are actually not possible with a regular analog machine, such as tons of interactive locations, multiple play fields, and gravity shifting, where the ball actually slows down or speeds up depending on the buffs you get. I think it is fascinating to be able to see the pinball machines evolve to have more of these complex or just interesting mechanics, that just were not feasible prior to them, due to technological restrictions. There is also machines like Revenge from Mars, revolutionary pinball machine that has a holographic screen to interact with. So in the Lord of the Rings games, this would be the slot where you shoot the ball into the Eye of Sauron, or when you have to fight the Balrog. When I say digitization I’m encompassing the use of more complex hardware as well. This goes from the Star Wars games, to the Game of Thrones machine, or the Lord of the Rings machine. There are nearly no machines in the newer machines that does not include some sort of digitization. The other interesting thing I found in nearly all of the newest machines in the Strong museum of their constant digitization. The Lord of the Rings pinball featuring tons of unique features. The best part of most of these smaller games is that they also give you a great number of points for beating them (most of them are beatable in the sense that they have an end). The multiple play fields always fascinated me, because it requires you to then understand more than just one type of physics and gameplay, but two or more. ![]() In Black Knight, it is a second raised playfield that has its own paddle and gravity, while in the Game of Thrones one is a completely unique, but small, pinball game, while in the Sorcerer’s Lair, consists of around 3 different self-contained pinball machines, as well as one completely unique style of mini-game, where the ball is moved with a few gears, kind of like a Pachinko machine with moveball pins. These multiple play fields cover a lot of ground, in terms of what they can be. I always loved the idea of games within games, and the multiple play field can be implemented in so many ways, both digitally and analogously, such as in the Black Knight 2000, or the Game of Thrones games, as well as the digital pinball machine, Sorcerer’s Lair(Can be played in the Pinball FX2 in Strong museum). This can be seen in the creation of multiple play fields, this allows for variety in play within the game. ![]() The limited-ness of pinball machines is a good example of how limitations give way for innovation. One of the many other play fields featured in Sorcerer’s Lair ![]()
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